[freepats] software project
markc at renta.net
Thu Feb 6 20:41:47 PST 2014
On 02/07/2014 11:04 AM, Ben Collver wrote:
> Wayland is desktop oriented and SDL is cross-platform. Wayland is
> probably going to have better application support, which is good for
> audio. SDL is probably going to have better deployment (Android,
> iPhone, Steam).
Just to be clear about Wayland, there is no either/or situation as most
if not all toolkits (that matter) will sit on top of Wayland, as well, by
the end of 2014. These are some points from a Phoronix post apparently
sourced from -> https://plus.google.com/+RyanGordon/posts
- New APIs that can be added onto SDL2 (for say SDL 2.1.0) include audio/microphone recording, webcam/video capturing, a locale API, re-introducing multiple mice support, possible multiple keyboard support, audio device disconnect notification support, and sRGB OpenGL context support.
- Some changes that could land at anytime for SDL2 (such as SDL 2.0.1 or SDL 2.1.0) include Wayland support, Mir support, Raspberry Pi support, 7.1 audio support, a possible Sony PlayStation 4 port, moving from Xlib to XCB, udev audio device support, and other code improvements.
- Speaking of Wayland support for SDL, Ryan Gordon and Kristian Høgsberg confirmed via Twitter that the external Wayland-SDL branch will hopefully be merged soon and this Wayland back-end could very well premiere in SDL 2.0.1.
And what's the big deal about Wayland?... IMHO it's TEAR-FREE windows
using about 25% as much ram as X and the promise of being able to go
from boot loader to GUI in the same video mode.
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